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This will make adb attempt to restart in tcpip mode.
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If the device is not listed, something is wrong and you may be missing necessary drivers.
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I discarded the need to open a port since the build & run send the. Someone have this running and can give a hand on what I am doing wrong? I tried too using Visual Studio Emulator for android (as suggested by this official video: ) but have the same problem, the device is not displayed and cannot attach to the device. Select it and fill in the choices for platform and target.Hello! I am trying to debug a new project on an android device using Visual Studio (the project is empty, it just have a gameobject with 1 script) I connected my device by usb, run the adb commands to register the device with an static IP, then I can build and run, and it send the new apk via Wifi to my device and start the app, everything correct but the device is not listed in "Attach Unity Debugger" and if I put manually the IP/Port it display the Attach to IP/port but clicking on it just load for some seconds and come back without debugging. Once the file is created Cordova: Attach will show up as one of the entries in the pop up inside the editor window. If that's the case, just select any of the available options (you can remove it later). vscode/launch.json file yet, Cordova options might not be available to you. from the configurations dropdown at the top. Open the Debug Side Bar and select Add Configuration. With it, you can add a launch configuration for attaching to the application when running on the device or in the emulator. For debugging an Ionic application (or any Cordova application) on the device, the Cordova Tools extension is required. I'm doing all my Ionic development in Visual Studio Code, therefore this is my primary tool for debugging and also for inspecting the console log output from the application. In such a scenario, it's more effective to look at the console output from the debugger. Although this is usually the most convenient approach for testers, it's an overkill during development when the device is connected to the computer most of the time or even the emulator is used instead of an actual device. In a previous blogpost, I've described how to intercept console log output when the application is running on the device, so that it can later be exported using the standard sharing functionality.
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